Designer
Hi, I’m Tommy
Chief Product Officer @ EmergeNET
Tommy Truong
Technology is nothing. What’s important is that you have a faith in people, that they’re basically good and smart, and if you give them tools, they’ll do wonderful things with them.
Steve Jobs
7+ Years Spearheading Digital Transformation Across Industries
Visionary leader and versatile technologist with over 7 years of experience driving innovation across educational technology, workforce development, and immersive technologies (VR, AR, MR). Proven track record in securing multi-million-dollar funding, leading cross-functional teams, and delivering high-impact solutions that bridge technology and user needs. Adept at rapidly adapting to emerging technologies and applying them to solve complex business challenges. Driven by empathy, effective communication, and a passion for leveraging technology to create meaningful change across various sectors.
Experience
Partner, Chief Product Officer @ EmergeNET / March 2024 to Present
- Drive product strategy and innovation for cutting-edge workforce development solutions.
- Lead cross-functional teams in the development and implementation of mobile and web applications.
- Secure and manage multi-million dollar funding for product development and expansion.
- Spearhead the integration of VR/AR technologies in educational and workforce development contexts.
- Led the strategic redevelopment of Emerge Skilled Platform, resulting in improved scalability and performance.
Partner, President @ Great Lakes Reality Labs / August 2017 to March 2024
- Directed company operations and strategic initiatives for educational technology solutions.
- Led multi-disciplinary teams in developing and deploying VR simulations for various sectors.
- Secured over $10 million in state funding for developing educational content.
- Spearheaded the Virtual Reality Learning Initiative (VIRLI), implementing VR technology across 94 intermediate school districts in Michigan.
- Led the development of Michigan Transition to Independence (MITTIN) project, creating simulations for special education.
Adjunct Professor @ Davenport University / January 2023 to June 2024
- Taught game design, incorporating emerging technologies into curriculum.
- Developed and iterated on educational approaches for technology instruction.
- Utilized Unity’s LMS to teach students the basics of game engines and game creation.
- Structured a collaborative program with Unity to create game development courses in schools.
- Implemented Unity certification program at Grand Ledge High School, attracting over 50 students within a month.
Chief Executive Officer @ Haptix Studio / August 2020 to March 2024
- Oversaw operations and strategic planning for XR projects.
- Fostered partnerships and led collaborative initiatives in the XR industry.
- Drove business analysis and requirements gathering for diverse client needs.
Business Analyst @ Kunz, Leigh, and Associates / January 2017 to August 2019
- Led development of accessible digital solutions for government agencies.
- Balanced technical requirements with user needs and regulatory compliance.
- Designed and implemented web applications to modernize analog systems.
- Developed the Land Ownership Tracking System (LOTS) for the Michigan Department of Natural Resources.
- Designed and developed “Here”, a digital attendance incentivization app for the Ohio Department of Education.
Education
Bachelor of Arts, Experience Architecture @ Michigan State University / June 2017
Branding
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Illustration
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Experience
Motion
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Featured Work
Project 1
Brand Resesign
Project 2
Website Design
Project 3
Mobile App IA
Project 4
Branding Design